VRex Learning
Virtual Reality Experiential Learning
Practical Application of Virtual/Augmented Reality and Related Technologies;
Using Time-Honored Learning Theories and 21st Century Emerging Learning Techniques for Improving Training, Education, Operations, and Productivity to Enhance Mission Performance
The Experience
“Virtual reality is the 'ultimate empathy machine.' These experiences are more than documentaries. They're opportunities to walk a mile in someone else's shoes.”
― Chris Milk (Grammy-nominated director & CEO of Within)
“At the moment, however, VR is unregulated and poorly understood. Consequently, the most psychologically powerful medium in history is getting an alpha test on-the-fly, not in an academic lab but in living rooms across the globe.”
― Jeremy Bailenson, Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do
Publications
Produced in the Course
Virtual/Augmented Reality and Related Technologies: Practical Applications in the National Security Enterprise
-- A multi-program, synchromodal, bleanded class
-- Attended by students of three masters degree programs
Background on the Course
For decades, constructivist learning theorists such as Dewey, Piaget, Vygotsky, Papert, Kolb, and Bruner have advocated that for deep learning to occur, learners should have some type of meaningful experience related to the subject matter to be learned. A new generation of consumer technologies – referred to by titles such as Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), Extended Reality (XR), Immersive Technology (and related haptic feedback, artificial intelligence, and biofeedback technologies) – offers the ability to use pre-determined “first-person experience” as a tool for learning in a broad range of disciplines.
"The best way to predict the future is to create it"